Assetto Corsa mods. HQ sport-cars replicas

Open roads and beautiful landscapes of Scotland (Highlands free roam modification)

- All roads from original layouts available to drive for each version
- Cleared from “sim-cade-ish” objects, ads, billboards to bring clear view and open beautiful Scottish landscapes

- Be patience, AI for all layouts limited by speed:

Short: 80 km/h

Drift: 135 km/h

Default: 180 km/h

Long: 200 km/h

To change this - edit ai_hints.ini or delete it (file located in /data/ for each)

- Including 3 CM skins (To use version of more bright roads put files from _asphalt_v1_bckup.rar to any
skin)
- Including VAO Patch and Lights Config (updated in v1.2. Now included in track's folder and will ignore any other
existing)

 

Download Link Version 1.3 (updated with new config 09.11.2020)

This update's information can be used as ARCHIVE and not complete.

[2017-2018]

10.02.18 Porsche 991.1 GT3 maintenance update

14.12 Porsche Carrera GT (980)Complete revision/update in details 20.01.18 Minor update

17.11 Update of Porsche 911/901 (1964) with S1(Carrera RS 2.7L engine)

13.11 Vintage racing Shelby Daytona Coupe. Adapted new paint liverys.

06.11 Ferrari F12 Berlinetta update and S1 details

25.10 Aston Martin Vanquish V12 maintenance update (sound; tyres)

11.10 BMW X6M E71 

02.10 991.2 GT2 RS improved tire's model perfomance 03.10 Ferrari F50 update (with new driver's animation)

30.09 New car arrival - Porsche 991 mk2 GT2 RS replication

08.09 Ferrari F430 Scuderia visual upgrade. Check the car's page

02.09 Lamborghini Huracan new "Avio" skins

26.08 Renault Megane RS275 Trophy-R visual upgrade. Added S1 on new rims/wheels

15.08 Maserati Ghibli S visual upgrade. New sound

08.08 Ferrari F50 update with visual upgrade

28.07 Porsche 997.2 GT2 RS complete revision/update (details at car's page)

16.07 Ferrari F12 Berlinetta visual upgrade

04.07 RUF CTR3 Clubsport visual upgrade. 07.07 RUF RGT-8 (991) update.

01.07 Ford GT40 MK4 physics update 02.07 McLaren F1 visual upgrade

29.06 Arrived to "Garage66". Jaguar XJ220 (legendary sportcars)

Visual upgrades: 18.06 Lamborghini Huracan 21.06 Mercedes A45 AMG. Upcoming project codename - "Space Cat"

Visual upgrades: 11.06 Saleen S7 14.06 Ford GTX1

09.06 Maserati Granturismo MC update

Visual upgrades: 02.06 Ferrari 599 GTO (with S1)Porsche 944 Turbo S (with S1) 03.06 Mercedes SL65 AMG

Arrived to "Garage66". "Gecko" in sport cars. Wiesmann GT MF5

15.05 Porsche 993 Turbo S visual upgrade

10.05 Ford GT40 MKIV; Shelby Daytona Coupe (1964) visual upgrade

07.05 BMW X6 M; Aston Martin One-77 visual upgrade

05.05 Ultimate Gumpert Apollo S complete revision

01.05 Porsche 911/901 (1964) visual upgrade

29.04 Aston Martin Vanquish V12 got update with visual finishing

26.04 New cabriolet in "Garage66" - Corvette C6 Grandsport

Visual upgrade with some tweaks. 18.04 - Porsche 959 23.04 - Porsche 930 Turbo

14.04 Visual exterior models upgrade (HQ ambient oclusion): BMW M5 F10; AUDI RS4 Avant; Mercedes 300SL

08.04 Complete revision. X6M E71 updated

03.04 Carrera GT update

31.03 New classical. 901 replication from 1964

28.03 Update Renault Megane RS275 Trophy-R (new platform)

23.03 Soon, for our "virtual museum"

18.03 update for 356 with 200bhp S1. Table 1.13.* updates

15.03 Ready. Lamborghini Huracan S1 Perfomante specs based

11.03 Complete revision/update of Porsche 930 Turbo is out (check details)

03.03 F430 Scuderia Arrived (LINK)

19.02 918 Roadster details

16.02 BMW M5 F10 update is out

13.02.17 AUDI RS4 Avant updated. 918 Spyder roadster will back? BMW M5 F10 full revision/update at work

10.02.17 New Car arrived

04.02.17 Heritage. 356 A 1600 Coupe

 

[2016]

27.12 AUDI RS4 Avant complete revision/update

23.12 Lamborghini Huracan LP640-4 available

16.12 Aston Martin Vanquish V12 is back

14.12 Porsche 911 (991) R update

11.12 RUF CTR3 Clubsport complete revision/update

09.12 Legend - Porsche 959

06.12 McLaren F1 '93 visual upgrades.

 

30.11 Ferrari F50 update

23.11 Update: Porsche 993 Turbo S (some body parts from GT2 body-kit)

18.11 Update: Mercedes A45 AMG; RUF (991) RGT-8 (S1 GT3 bodykit)

16.11 New Car's arrival Ford GTX1 (cabriolet)

13.11 Maintenance update Porsche 911 R; Porsche 911 GT3; Porsche 911 GT3 RS; Porsche 918 Spyder

11.11 update of Porsche 981 Cayman GTS details

06.11 Updates received: Porsche 911 (991) GT3; Porsche 911 (991) GT3 RS

04.11 Updates released today: Aston Martin One-77; Saleen S7 (+S1); Mercedes 300SL; Porsche 944 Turbo (+S1); Porsche Carrera GT V10

 

26.10 First updates containing new sound projects will be sent out 28-29 October.

Time to enjoy Porsche.

25.10 Enjoy  Steam group - "Porsche Club Assetto Corsa''

14.10 Release. Aston Martin One-77 arrived

04.10 Update of Mercedes A45 AMG (include visual,sound,physics)

 

28.09 Ferrari 599 GTO update (physics,sound,visual)

22.09 Upcoming: Ferrari 599 GTO update; Release from England; Few blacklisted members. Have a good Weekend

17.09 Ferrari F12 Berlinetta visual and sound upgrade (new optional)

16.09 Porsche Carrera GT V10  update #1 (visual,sound,physics)

12.09 Porsche 993 Turbo (S1,S2) express maintenance update (visual,sound,ffb)

10.09 Shelby Daytona 1964 arrived in our driving simulator

07.09 Update of Ford GT40 MK IV

07.09 Update of Porsche 718 Boxster S

02.09 Update of Ferrari Enzo relative to AC 1.8 and not only. Look

01.09 Coming Freshness. Rare american classic

 

24.08 New Car release. Italian "squad" addition #3. Ferrari F12 Berlinetta look

22.08 One of the quickest RWD production car and beautiful Italian grand-tourer previews

29.07 New Car release. Italian "squad" addition #2. Maserati Ghibli S

26.07 Maserati GranTurismo MC full rebuild/update. Ferrari 599 GTO updated with re-sized brake's rotors.

Updates relative to Assetto Corsa 1.6 and new V7 tyres

Ferrari F50

- 3d flames. Dash camera

- Updated sound bank

- Weared V7 tyres

- Improved transmission

- New Ferrari's suite for 2016 driver. Replacement of previews to actual standart

- Location for new dashboard camera

- Increased level of visual realism for car's paint; rims; blur effect; glass objects; leather and etc. As reference improved Kunos cars

Ferrari Enzo

- 3d flames

- Weared V7 tyres

- New Ferrari's suite for 2016 driver. Replacement with new previews

- Location for new dashboard camera

- Increased level of visual realism for car's paint; rims; blur effect; glass objects; leather and etc

Porsche 911 (991) GT3

- redesign digital instruments structure
- new blurred rims
- replaced badge
- changed licence plate
- recheck all /skins/
- redesign of dash glowing
- V7 tyres. Balanced FFB

-  Replacement with new previews, driver's suite

- 3d flames. Dash camera

- Increased level of visual realism for car's paint; rims; blur effect; glass objects; leather and etc

- Sound balance

McLaren F1 1993

- 3d flames. Dash camera

- Weared V7 tyres. Balanced FFB

-  Replacement with new previews, driver's suite

- Increased level of visual realism for car's paint; rims; blur effect; glass objects; leather and etc

 

Porsche 981 Cayman GTS

- Suspension rear/front MacPherson geometry. Alignment

- Fixed gauge dials

- Balance of sound volume and improvements

- V7 tyres. Balanced FFB

-  Replacement with new previews, driver's suite, dash camera

- Increased level of visual realism for car's paint; rims; blur effect; glass objects; leather and etc

- Redesign of digital instruments

- Tweaks/changes: brakes;ai;drivetrain;lights

Porsche 991.2 Turbo S

- Added electronic kicker in drivetrain

- New sound bank (previous saved in /sfx/

- V7 tyres. Balanced FFB

-  Replacement with new previews, driver's suite, dash camera

- Increased level of visual realism for car's paint; rims; blur effect; glass objects; leather and etc

- Few new digital elements

- Tweaks in: brakes;ai;engine

RUF 991 RGT-8

- Suspension alignment
- S1 rear wing and mirrors carboned
- Balance of sound volume and improvements
- Drivetrain tweaks. Longer time of gear chagning. Gears are shorter (maximum possible speed witt 6-gear - near 330-340 km/h)
- V7 tyres (S1 have also all slicks compounds). FFB balance
- 3d flames (only for S1)

-  Replacement with new previews, driver's suite, dash camera

- Increased level of visual realism for car's paint; rims; blur effect; glass objects;dashboard; leather and etc

- Few new digital elements

- Tweaks in: brakes;ai;engine

Porsche 918 Spyder

- Suspension alignment. Increased caster angle
- Balance of sound volume and improvements. Added electric engine "whistle" for interior

- Dashboard digital instruments improved and updated with actual feautures
- V7 tyres. FFB balance
- 3d flames (blue), size adjusted

-  Replacement with new previews, driver's suite, dash camera

- Increased level of visual realism for car's paint; rims; blur effect; glass objects;dashboard; leather and etc

- Few new digital elements

- Tweaks in: electronics; drivetrain

Mercedes SL65 AMG

- Add​ed​ AMG rims​ (S1 with Brabus) ​​

​- Increased level of visual realism for car's paint; rims; blur effect; glass objects; leather and etc

- Add​ed​ number plate (​Nurburg)

Update​d​ ambient shadows. Second interior camera

-  ​Added LODB and cockpit LR (low resolution) to increase perfomance

- Rework​ed​ "skins" folder. Clean up of​ main folder​.​ Fresh quality previews​

- Check​ed​/improve​d​ sound project​. Balance of volume​

- ​Return​ed​ original seats

- Decreased brake power to more proper car feeling

- Balanced FFB (wheel is lighter ~ 3%)​

- Tyres V7

Porsche 944 Turbo + S1

- Suspension alignment based on data from rennlist.com forum. For S1 lower COG and track setup. Basic version bring almost perfect balance

- Added 2 alternative sound banks as optional. Default is replaced

- V7 tyres. Balanced FFB with steering ratio and assist

-  Replacement with new previews (Kunos template), driver's suite, dash camera

- Increased level of visual realism for car's paint; rims; rims blur effect; glass objects; leather and etc. Separate "lights on" indicator for dashboard

- Tweaks/changes: brakes;ai;drivetrain;lights;fixed possible errors.ini messages

Renault Megane RS275 Trophy-R

- Weared V7 tyres (Street compound is default. Tarmac and gravel for experience and fun)

- Driver's suit version 2016. Replacement with new previews

- Location for new dashboard camera

- Increased level of visual realism for car's paint; rims; blur effect; glass objects; leather and etc. 3D model revision

Porsche 911 (991) GT3 RS

- Updated/changed dashboard digital instruments structure
- Changed licence plate (front deleted)
- Recheck/clear for /skins/ folder
- Redesign of dash glowing
- V7 tyres and new default. Balanced FFB

-  Replacement with new previews, driver's suite

-  Added 3D flames. Dash camera

- 3D model: Increased level of visual realism for car's paint; rims; blur effect; glass objects; leather and etc

- Sound balance

- EDL deactivated

- Tweaks/changes: brakes;drivetrain;ai

Timeline of updating releases in 2015-2016

17.03.16 Porsche 918 Spyder (+ Weissach package)

- New suspension geometry adapted. New setup and tweaks almost for all parts. Balanced FFB, assistant with steer ratio (16.0:1 - basic and 15.9:1 in weissach)

- Sound rebuilded from start, balanced volume of car's effects

- Visual improvements and fixes for materials and 3d objects. New spinning wheels effect. Added kers charge leds on dashboard. Revision of lights/leds and digital instruments. Something else..

- New aerodynamic. For Weissach - +5% of downforce at front and diffusor parts

- Kers improved and fixed. Before was linked to engine (this is why limiter didn't work and why was possible to get full speed at 1-st gear) Now it's linked directly to wheels and no problems there. Power of kers a bit lowered at 0-2000 rpm range. Little faster discharging

- Size of tires

- All gears now are usefull. As well possible to change final ratio in pit-stop (4 profiles with shorther gears there)

- Replaced all previews and cleaned folders

- Other tweaks: drivetrain, brakes, ai, engine, electronics, cameras

 

14.02.16 Enzo Ferrari

- Visual tweaks and improvements for materials in exterior, interior. Chrome was "chromed"

- Rear wing fully animated with details and integrated in car's physics. Enjoy it with one of F6 cameras, which also were tuned

- Brighter sterring wheel leds, front lamps

 

09.02.16 Porsche 993 Turbo

- Suspension new setup for springs, dampers and other tunes relative to this part of car. Balanced FFB and steer-ratio

- Added V5 tires for all versions (S1,S2)

- Refreshed sound with balanced volume of car's effects. Replaced interior engine coast sound

- Model's, material visual improvements. Some cameras with new settings (F1;F6) Replaced previews and cleared /skins/ folder

- Revision of all lights (with proper rear lamps) and digital instruments

- Tweaks, fixes: drivetrain, brakes, ai, drivetrain, engine, shift animation

 

01.02.16 AUDI RS4 Avant

- Suspension new geometry (redesigned, tuned base of AUDI R8 Plus). New setup for springs, dampers and other tunes relative to this part of car. Balanced FFB

- Refreshed sound with balanced volume of car's effects

- Model minor visual improvements for materials. Some of cameras with new settings (F1;F6) Replaced previews and cleared /skins/ folder

- Revision of all lights and digital instruments

- Added V6 tyres (equal of AUDI R8 Plus)

- Other tweaks, fixes for: drivetrain, brakes, ai, drivetrain, engine, shift animation

 

17.01.16 Porsche Cayman 981 GTS

- Revision of digital and lamp/leds lighting

- New design of suspension geometry

- Sound from new resources. This point with suspension - biggest improvements there

- Brakes distribution; ABS; Force feedback; Cameras 

 

29.12 Porsche 944 Turbo S

- Reworked, edited some materials and textures of model

- Revision of digital and lamp/leds lighting. Replaced some cameras F1 and F6

- Minor changes in setup for dampers and springs

 

26.12 RUF (991) RGT-8

- Balanced FFB

- Refreshed sound with balanced volume of car's effects

- Some of cameras with new settings (F1;F6) Replaced previews for basic version

- Revision of all lights and digital instruments


26.12 BMW M5 F10

- Suspension new geometry (redesigned base of BMW M4). New setup for springs, dampers and other tunes relative to this part of car. Balanced FFB

- Refreshed sound with balanced volume of car's effects

- Model minor visual improvements for materials. Some of cameras with new settings (F1;F6) Replaced previews

- Revision of all lights and digital instruments

- Other changes, fixes for: brakes, ai, drivetrain, engine

- Added V5 tyres

 

24.12 Porsche 991 Turbo S cabriolet

- New design of suspension geometry working good with all-wheel-drive. Minor changes in setup of dampers and spring. All for more balanced control and feeling

- Sound: torque volume balanced. Other minor tunes

- - Revision of digital and lamp/leds lighting

 - And some details, you don't wanna know exactly, but only one important - good and probably fresh driving experience

 

24.12 Ferrari Enzo

- Just revision of all lights and digital instruments for AC 1.4

 

24.12 Mercedes-Benz A45 AMG

- Revision of lights and DI

- Suspesnion: few tweaks in setup, a bit lower center of gravity. For more balanced control

- Some minor updates for Car's model

- Improvements for sound volume balance

 

22.12 Porsche 991 Targa 4 GTS

- New design of suspension geometry working good with all-wheel-drive

- Sound based on reworked Carrera GTS source

- Revision of digital and lamp/leds lighting for AC1.4

 - F6 cameras - try to drive with one of those cameras (interior) - interesting sense of speed

- few fixes for AI, aero

 

22.12 Maserati Granturismo MC

- New setup for few materials

- Lighting; digital instruments revision

- Tweaking for ai,drivetrain and etc. Fixes for some "errors" 

 

22.12 Aston Martin Vanquish V12

- Reworked some textures, 3D model objects. New setup for few materials

- Suspension: replaced geometry; new stiffer springs;new setup for dampers;little down for center of gravity

- Lighting; digital instruments revision

- Tweaking for ai,drivetrain and etc. Fixes for some "errors" 

 

14.10 Mercedes-Benz SL65 AMG

-  Visual fixes and improvements. Replaced "ugly" drivers seats by new AMG. Improved blur effect for rims in movement

- Sound cleaned from noises and improved with last feautures and new setup for interior, exterior scene

- Updated previews. Added another (black, orange) AMG driver's suit

- New suspension setup. Generally, it's stiffer and center of gravity higher (more in right place). Setup based on owners data from maintenance services

- Aerodynamics completely changed. Was before unrealistic 300 kg of downforce and it's crazy.. for such type of road-sport car. Now it's 56 kg lift at front and 22 kg downforce from rear wing. Summary, no any downforce, but easy lift. Based on information from wind-tunel test

- Improved FFB;steer-ratio;steer-assist setup

- Added V5 tyres (SLS); glowing brakes effect

- Cameras F6 updated

 - Little things, which not  so important to know, but effective for solid feel of V12 Bi-turbo

 

12.11 Porsche 944 Turbo S

Historical 944 Turbo S as well comletely updated for driving with last feautures of Assetto Corsa. Generally, Car updated almost in all parts: visually (fixes, improvements and new rims (racing) for S1), physically less or more changed everything. Sound bank refreshed and improved with needed settings. Basic character of this interesting in history model of Porsche not changed, but it's more realistic, natural and alive. Worthy to be(come) one of favourites to regular manual driving and in classic line of Assetto Corsa. From this version with S1 version on slicks tires

 

09.11 Porsche 981 Cayman GTS

- Model: glowing brakes;improvements of setup for few materials;it's possible to change now color of tach and speedometer color (black;red) and combo with gauge needles colors. Already maded kind of mixing for skins, where also added not default driver's suit

- Improved animation of steering for driver

- V5 Tyres (semisclick;street with adapted pressure)

- Lights more brighter

- Brakes force decreased for balance (was to powerful for such "birdy")

- FFB setup (with less steer assist and more strong)

- Improved suspension geometry and default setup

- Fixes for electronics;digital dash instruments;ai

- Improved sound project. for F1 all cameras open sound, except interior view

 

27.10 Porsche 997 GT2RS

- Improved, refreshed sound

- New setup for FFB (S1 with less steer-assist)

- Added V5 tires pack with 2 semislicks compounds and one street

- Cameras relocated

- Added driver's suit and updated steering animation

- Improvements and fixes in ai, engine work, drivetrain (a bit faster), electronics and etc

- Suspension geometry updated and configured for basic and S1 900 versions. Both more for track and fast driving

 

20.10 Porsche 997 Turbo MK1

- Added driver's suit

- Refreshed sound bank with few changes in sound setup

- Changes in engine, drivetrain, awd work

- Suspension updated and tuned with new geometry

- Added V5 tyres pack (which used in 991 Carrera and Targa)

- Force feedback setup and other changes in small details

 

14.10 Porsche 991 Targa 4 GTS

- Added V5 tires with new "pack" ("street" and "semislicks" - not hypercar road/top-gear or something previous. Kind of new choice) Feels nice..

- New AWD configuration

- Adapted improved suspension geometry

- Added refreshed sound bank and driver's suit for every skin

 

12.10 RUF 997 RGT-8

- Added "glowning" brakes (KUNOS forget do it for RT12..)

- Added tires V5 (Semislicks similiar to RT12 and "Street" adapted from Ferrari 458)

- New aerodynamics

- Added new suspension geometry and re-setuped

- New setup for FFB and steer-assist

- Edited interior and bonnet cameras

01.03.16 Porsche Carrera GT V10 2005

- Suspension geometry was redesigned a bit. New setup. Balanced FFB and lower steer-ratio

- Fully redesigned from scratch sound with balanced volume of all car's effects. Hope you will like to blip with throttle and change gears ;)

- Model sctructure and minor visual improvements for mostly materials and objects. Fully changed leather textures with proper colors from original model. Cameras with new settings (F1;F6) 

- Tuned almost all paint liverys and added few fresh new. Replaced all previews and cleared /skins/ folder

- Revision of lights/leds and digital instruments. Enjoy new real rear glare

- Added V5 tyres, of-course...

- Aerodynamics: completely redesigned relative to data from http://www.mulsannescorner.com/

- Other tweaks, fixes: drivetrain, brakes, ai,  engine, new steering animation and etc

 

14.02.16 McLaren F1 1993

- Animated rear wing and it's working like assist in braking. How it should

- Little tuning of sound

-  Near 3% increased brakes force. Easy tweak for FFB

 

05.02.16 Renault Megane RS275 Trophy-R

- Visual improvement/fix for Renault logo. Now it's a chrome and shine like "briliant", like original

- Redesigned front suspension geometry to increase feeling of grip on front wheels

- A bit relocated some cameras

- Tweaks and few improvements for sound project

- Rebalanced FFB for updated version of suspension

 

29.12 Porsche 991.2 Turbo S

- Redesigned suspension geometry (actually new and special for this model) - working nicely with AWD - enjoy "rear-steering" ;). Minor changes in setup of dampers and springs. FFB and steer-ratio (16.3:1)

- Sound: torque volume balanced. Other minor tunes

 

29.12 Porsche 997 Turbo MK1

- Reworked, edited some materials and textures. New realistic brand badges for steering wheel and exterior. Replaced previews

- Revision of digital and lamp/leds lighting

- New suspension geometry and for now, unique there. Changes in setup for dampers and springs

- Sound: torque volume balanced. Other minor tunes

- Changed cameras positions and expossure for them. AI, brakes and other minor tweaks

 

26.12 Mercedes SL65 AMG Black-series

- New setup for springs, dampers and other tunes relative to this part of car. Balanced FFB

- Refreshed sound with balanced volume of car's effects

- Model minor visual improvements for materials. Some of cameras with new settings (F1;F6) Replaced previews

- Revision of all lights and digital instruments

- Tuning, fixes for: ai, drivetrain, engine

 

24.12 Porsche 991 GT3 RS

- Textures and materials revision for model

- New suspension geometry. Changes in setup for dampers and springs. FFB changed by the way for better overall feeling

- Sound: torque volume balanced. Other minor tunes for exterior, interior and effects

- Revision of digital instruments and lamp/leds lighting

- added 2 new F6 cameras. AI, brakes and other minor improvements

 

24.12 Porsche 997 GT2RS

- Few minor changes in setup of dampers and springs

- Sound: torque volume balanced. Other minor tunes for exterior, interior and effects

- Revision of digital instruments and lamp/leds lighting

 

22.12 Porsche 991 Carrera GTS

- Reworked, edited some materials and textures. Rims blur effect working more cinematographic

- Revision of digital and lamp/leds lighting for AC1.4

- New designg of suspension geometry. New dampers, springs, ARB setup

- Brakes, engine inertia. Little edited setup of drivetrain. F6 cameras - try to drive with one of those cameras (interior) - interesting sense of speed. FFB and other error fixes, improvements founded while this time

- Previous sound design - was not good. Mount of non right things and tweaks. Now it's a bit step backward, but with cleaning, balanced volume of effects and throttle. Some audio samples replaced

 

19.12 Porsche 930 Turbo

- General model now with another wider body-kit and 2 exhausts, but with original turbo rear wing. To not make S1, S2...S123 - you can change basic model easily by replace it. They are located in /_details/MODELS/ - there, as well, 3rd model with body-kit, but without rear wing. So, it's like 930 SC...

- Visual improvements. Especially for "blurred" rims, lights glass and how work lighting in Assetto

- Sound cleared from some noises and improved with few topical changes

- Drivetrain from now, based on 5-Gearbox, which was available for 930 Porsche

- Tyres V5

 

18.12 Porsche 991.2 Turbo S

- Revision of lights and digital instruments for AC 1.4

16.12 Porsche 981 Cayman GT4

- Revision of lights and digital instruments for AC 1.4

16.12 Porsche 991 GT3

- Revision of lights and digital instruments for AC 1.4

 

28.11 Porsche 991 GT3

- Tires V6 (street, semislicks - AUDI R8 Plus; Trofeo slicks from 458 S3) Dimensions and default pressures are not changed

- Sound cleared from some high frequency noises

- New 991 geometry firstly used there in Porsches models

 

24.11 RUF 991 RGT-8

It's not just a regular update, but a bit more. Not only be cause of S1 version with GT3 bodykit and racing rims (looks like RWB versions of 993 and this "ass" - is hot) 

This version also include new version of 991 suspension geometry, based on real one. Best - is not last, but configuration, which also tested with 991 GT3 - there wonderful results, i believe. Car was in good condition already before and now you can feel 991 certainly. Especially, if not drive car with full power from start of session, but slower and step by step increase power and check how car controls in turns and else situation. Slides and drift also improved - you can make it deeply and it feels more natural. For me, it's harder with RGT-8 (manually), but on 991 GT3 it was impressive while testing with paddles

Few visual fixes and improvements were done.  Hope, you will like it 

 

S1 changes comparing to basic:

 +20 Nm of torque +5% to engine power

- Near 350 kg of downforce

- Stiffer suspension and -30kg of weight

- Increased level for torque limiter

- Soft/medium slicks tires included

 

23.10 Porsche 918 Spyder + S1 Weissach

- Improved, refreshed sound

- New setup for FFB (recommend to try also with + 5-10% of force - it's easy to do in-game)

- Aerodynamics working close to real known data and comparing to P1 and LaFerrari

- Added V5 tires pack with Trofeo and Top-gear record semislicks and medium !slicks from Glickenhaus

- KERS fully active and will work even when you brake engine (Thanks Mas Vac for all maded here and passion for this model)

- All cameras relocated

- Added "glowing" brakes effect

- Added "Blue" flames from upper exhausts (work rare, but effective)

- cleared from all S versions. And after added Weissach package S1 with carbon special parts and - 40 kg to weight. Looks impressive..

- Improvements and fixes in ai, engine work, drivetrain, lights, brakes and etc...

- Skins folder cleaned from unneeded colors and containt only special and all, which suit Car well. With new driver's suit

 

18.10 Porsche 991 Turbo S cabriolet

- New setup for FFB with steer-ratio

- Added tires V5 (pack selected from 991 GT3)

- New steering animation for driver and suits added

- New setup for All-wheel-drive system

- Increased force of braking (+5%)

- Added new suspension geometry with few changes in default setup

 

16.10 Porsche 991 Carrera GTS

- Removed front numberplate on all modifications (S1,S2,S3)

- Added new suspension geometry setup for Carrera GTS

- Added S3 version - it's clean body with roof based on engine perfomance from Carrera S and with PDK

- New config for FFB

- Added new pack of V5 tires (new street and semislicks and it's not like "hypercar-road" or "topgear-record")

- Refreshed sound bank

- Putted new driver's suit

 

12.10 Porsche 991 GT3 RS

- Improved aerodynamics setup (on maximum speed near 350 kg of downforce and distribution moved more to rear. Now it's near perfect for Porsche bodyconfiguration - 1:3)

- Tires updated to V5

 - New setup of FFB

- Suspension geometry replaced on better one (caster is- 7.5, there)

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